A big revision to Astroventure: Part 1

UnPub 7 was great. You can read about my time there here and here. But a lot of feedback came to me over that weekend and a few things stood out. The planets and the rockets feel like two separate games. The round structure needs adjusting because it’s too back and forth. The player boards… Continue reading A big revision to Astroventure: Part 1

Lessons in Incentives: Planet Bonuses

Designing Astroventure has been incredibly rewarding and frustrating at the same time. There’s nothing like envisioning what someone will do in a game, and then putting it in front of players to watch them not do what you wanted them to do. There’s two things that could happen at this point. You either stubbornly tell… Continue reading Lessons in Incentives: Planet Bonuses